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Shadows of Isildur — a roleplay-intensive Tolkien MUD.

Connect at middle-earth.us, port 4500.


“If you’re looking for a game with good RP, great world, excellent building and over the top coding, Shadows of Isildur could be for you.”

Evilone

Shadows of Isildur has been a collaborative project since day one - without the efforts and generosity of those listed here, we would not be here today. Over the years, many people have had a hand in helping the project come to fruition; if you feel your name should be on this list, but was lost in the shuffle, please accept our sincere apologies for the oversight, and notify us so we can rectify the situation as soon as possible.

Obviously, it goes without saying that without the wonderful works and imagination of the late Professor J.R.R. Tolkien, none of this would have been possible - our heartfelt thanks go out to him for sharing his vision and his creations with his fellow human beings - and to his Estate and Tolkien Enterprises as well for allowing fans like us to create a MUD based upon them.

Past Contributors of Note:

    Adia: Formerly one of our head administrators, Adia tackled the daunting task of reconstructing Minas Tirith faithfully to the last detail from Tolkien's work. Much of his work remains intact and in-game to this day.
    Amritsar: Amritsar singlehandedly constructed large swaths of Ithilien, as well as significant portions of the inner circles of Minas Tirth.
    Fox: One of the members of our original founding team, Fox contributed a great number of things, including a lot of general building, singlehandedly designing the original Minas Morgul, and mathematically balancing the economy.
    Gilgalsil: A former administrator, Gilgalsil was instrumental in bringing the shadier parts of the White City to life. Like Adia, a great deal of his is still used.
    HaiWolfe: One of our most industrious builders, HaiWolfe is responsible for much of Minas Morgul as it is today, and as head admin oversaw one of our most prolific periods of growth to date.
    Harshlands MUD: Harshlands contributed the codebase from which our own was developed; without them, we would never have started.
    Myrrkridia: A former head administrator and one of the very first members of the staff, Myrrkridia helped shepherd the game through many rough patches early on. Much of the building in Minas Morgul that exists to this day is his, and during his tenure he earned widespread infamy and adulation for his dreaded "Roll a New Character" RPTs.
    Traithe: Founded and began development on Shadows of Isildur in January of 2002. He authored all the code changes that made our MUD server into what it is today (as of January 2005), in addition to creating our website's PHP scripting and content, and running, securing and maintaining our dedicated server, Orthanc. Although no longer officially on staff, he continues to fund the MUD, and is its legal owner.
    Zapata: One of our brightest roleplay administrators, Zapata created much of Osgiliath, and was heavily involved in creating plots and storylines for our shadier PCs.

Former Staff Members:

    Absinthe, Adia, Aldaron, Amritsar, Arval, Camcaran, Cronos, Daggin, Draxx, Dyanne, Fox, Genesis, Gilgalsil, HaiWolfe, Haleon, Kaese, Littlefinger, Myrrkridia, Muse, Nir, Nix, Peredhel, Richius, Ruath, Scaurus, Szander, Traithe, Tumaran, Ulysses, Zapata and Zarathustra.