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Shadows of Isildur — a roleplay-intensive Tolkien MUD.

Connect at middle-earth.us, port 4500.


“If you’re looking for a game with good RP, great world, excellent building and over the top coding, Shadows of Isildur could be for you.”

Evilone

What Are Roleplay Points?

Over time, players here at Shadows of Isildur may amass units of confidence from the staff we call "roleplay points". They are given out by staff members for various facets of exemplary roleplay, and are used by players in character generation to create new PCs in various restricted roles and races or cultures. The points are stored on your account, so they may transfer from one of your lifetimes into the next; thus, over time you may accumulate more.

As mentioned above, roleplay points are strictly representative of how much trust the staff places in you as a player. They are not indicative of how much we like you as a person, they are not indicative of how long you have played here, nor are they indicative, strictly speaking, of the overall quality of your roleplay. As outlined below, an absolutely stellar roleplayer prone to bouts of retiring numerous PCs or not logging in for months at a time will likely find himself with less roleplay points in the end than a strong roleplayer with a track record of consistent dedication to the game and her characters' roles.

Finally, to re-iterate, roleplay points are strictly used in character generation, to allow players designing new PCs access to restricted races and roles. Once you are finished with your application, they have absolutely no bearing on the game whatsoever - once out of the gate, they are completely irrelevant to your character's fate.

Do I Need Them?

Absolutely not. In fact, it's a not-uncommon occurrence to hear players with them remark that they very rarely use them; most people prefer to "build" a character from the ground up in-game, providing them with a rich history shared with many other PCs. Also, it is well-known that as you reach the upper echelons of the system, you encounter roles that are more and more restricted in their social interactions with other players; as the saying goes, it gets lonely at the top. These roles also tend to come with a great deal of responsibility that restricts your freedom as a player due to the amount of work involved in performing the required duties.

Almost anything that can be accomplished by using roleplay points on an application in character generation can be achieved through hard work in-game - and for the reasons outlined above, many of our veteran players even prefer to do it that way. There are exceptions, such as playing a Wise or a restricted race, but they are quite rare.

How Do I Know If I Have Them?

In addition to having additional options available to you in the character generation sequence, once there are roleplay points attached to your login account you will see an additional line in the SCORE command, right below your attributes, informing you how many you have.

The ability to see this information is set OFF by default; if you wish the score command to show you this total, you must first use the SET RPP command. You may enter the command a second time to once more remove that line from the output.

How Do I Get Them?

As mentioned above, awarding roleplay points is solely the province of the administrative staff. Before examining the criteria set forth below, however, there are a few things you need to keep in mind. First and foremost: roleplay points are a privilege, not a right. Many players have gone for months or even a year or more before acquiring their first point; those without the patience for such a process would quite likely not prove adequate for many of the roles these points unlock. So - be patient, and you'll quite likely find yourself rewarded!

As a corollary to this rule, emailing the admin staff to inquire whether or not you've simply been overlooked for a point award is quite fine. Contacting us, however, to demand that we give you the points you deserve, or to tell us why we were wrong in choosing to abstain from awarding you those points, will certainly not get you anywhere - unless, of course, you're looking to get on our bad side. This sort of behavior is simply not tolerated; at best you will be ignored, and at worst we may impose sanctions on you for wasting our time.

That said, the general criteria the staff are bound by in awarding points, as well as the number of players currently at each point-level, are as follows:

Point 1 (2.17%, or 159 players): Demonstration of a solid grasp of the game, the concept, and the gameworld; exhibits thoughtful, articulate and polished roleplay interaction. Has clearly learned to delineate IC from OOC information, and has not committed any serious policy infractions (those warranting loss of access to the game) within the previous 120 days.

Point 2 (1.46%, or 107 players): Consistent demonstration of the requirements for the first point; no less than 30 days have passed since the date of the previous award.

Point 3 (0.9%, or 66 players): Demonstration of low- to mid-level leadership ability; exhibits the ability to involve other PCs in roleplay plots, and to log in and play with regularity.

Point 4 (0.7%, or 51 players): Consistent demonstration of the requirements for the third point; no less than 60 days have passed since the date of the previous award.

Point 5 (0.21%, or 15 players): Demonstration of strong leadership and organizational ability, as well as the ability to create and maintain plots while keeping other PCs interested.

Point 6 (0.18%, or 13 players): Consistent demonstration of the requirements for the fifth point; no less than 90 days have passed since the date of the previous award.

Point 7+ (0.22%, or 16 players): Awarded for individual instances and scenes of highly exemplary roleplay, in no greater a frequency than one point per any 120 day-period.

Can I Lose Them?

Yes, primarily in two ways. First: as explained below, submitting an application for a character of a restricted race will dock a part of the application's point cost from your account, in order to encourage our players to keep those races rare sights in-game.

Secondly, as these points are a measure of the staff's trust in you, if you do anything to abuse that trust you may find yourself missing points. Although the most obvious way to accomplish this is to exhibit poor roleplay on a level unbecoming your point total, there are other ways as well. For example, things such as consistent flaming or harassment of the staff or other players over email or on the web forum, using information gleaned OOCly to your character's benefit, or, in general, violating any of our policies, would all suffice.

Generally, if a staff member needs to go so far as to penalize you in such a way, you will receive an email detailing what you did to prompt such a response. For a variety of reasons, this is not always the case, however; therefore, if you find yourself missing points and are genuinely unsure as to what you may have done to deserve this, you are certainly welcome to inquire via email, provided you do so in a respectful and civil manner.

What Can I Do With Them?

As mentioned briefly above, roleplay points allow you to unlock certain restricted roles and races during the character generation process. In the case of roles, you are allowed to step right into the game in one of various elevated positions, rather than having to work your way into the role in-game as players without the requisite points must do. In the case of races, only those players with the required amount of points are permitted to play them in-game.

Unlike other RPIs you may have played, we do not allow special applications. If there is a role listed below that you wish to play, you must achieve the point requirement to do so; we do not and will not make exceptions for anyone, regardless of their past history here or their roleplay abilities. That said, however, if there is a specific role you wish to play that you do not see listed, and if you have enough roleplay points for any comparable roles that are listed, you should feel free to email the staff and inquire if an application for a character in the desired role would be feasible in terms of the game's structure. We will almost always try our best to accomodate reasonable requests of that nature, if you're willing to work with us.

We also differ from other RPIs using a point-based system for access to restricted characters in that, depending on the circumstance, submitting such an application will dock a certain number of points from your account. The rule is as follows: races will subtract half of their point requirement from your account total after a certain 'grace period' of playtime, whereas roles will not. This is done to keep restricted non-starting races a rare occurrence in the gameworld and preserve thematic continuity. Furthermore, costs do not stack; so, if you want to play a Dwarvish armorsmith, you will only need to meet the point requirements for whichever of the two elements is more expensive, and not both combined.

Finally, you should know that not all races and roles available in character generation are listed here. Although these lists are generated directly from the game's database, some sensitive roles, as well as certain exceedingly rare races, have been flagged 'hidden' by the staff, and thus are only viewable in character generation to those players with the requisite points.

Currently Available Races

Race Name:Point Requirement:
Gondorian Human0 points
Mordorian Human0 points
Snaga0 points
Dunlending1 point
Haradrim1 point
Northman1 point
Orc1 point
Variag1 point
Half-Orc2 points
Harfoot Hobbit2 points
Corsair3 points
Gondorian Dunadan3 points
Stoor Hobbit3 points
Arnorian Dunadan4 points
Black Numenorean4 points
Dwarf4 points
Fallohide Hobbit4 points
Half-Troll4 points
Avar Elf6 points
Silvan Elf6 points
Sinda Elf7 points
Noldo Elf8 points
Vanya Elf9 points

Currently Available Roles

Role Title:Apprentice Chandler in the Fellowship of Apothecarists
Point of Contact:Phoenix
Date Posted:Sun Mar 18 01:25:02 2007
Point Requirement:1 point

You will start off as a newly oath-sworn Apprentice Chandler in the Chandlery sect of the Fellowship of Apothecarists. You will be under the Guidance of NPC Master Gloria on the Second Circle of Minas Tirith and will start off with a basic set of clothing, clanning to the appropriate Fellowship, and will be able to partake in a set percentage of profits that the shop makes from the items that you craft. When choosing this role, you must choose Apothecary as skills and the rest are for you to choose. However, knowledge in Literacy and Numenian-Tengwar is highly recommended. Your PC must have an appropriate background and those who choose this role must show responsibility and log in with a fair amount of regularity. Contact Phoenix for details or questions.


Role Title:Armourcrafter - Apprentice Bondsman
Point of Contact:Japheth
Date Posted:Wed Sep 27 05:02:12 2006
Point Requirement:1 point

You will start clanned as an apprentice of the armourers guild and be given a home and workshop in the cave of the Half-Troll Barskh in Tur-Edendor. You will receive leather armour, some non-expensive weapon and some tools. As a bondsman apprentice will have food, protection, training and good opportunities to practice your crafts as well as some fun RP opportunities. In theory your Kadar-Lai will own you and all that you have until death or he lets you go, but as a skilled apprentice and perhaps later journeyman it is easy to become quite valuable. It will be expected of you to take some precautions and avoid the worst sort of danger unless being permitted by your Kadar-Lai. Metalcrafting, hideworking and mining are good skills to have. All races of Tur-Edendor are accepted.


Role Title:Astirian Squire
Point of Contact:Kite
Date Posted:Wed Sep 27 03:32:48 2006
Point Requirement:1 point

You are one of Lord Astirians squires, assigned to the Wardenry Bastion in the Anorien. Your goal is to keep the population of the Anorien and the Pelennor safe from poachers and other minor threats, and to collect information about disputes among the villeinry and bring it to the attention of the Wardens. You will report to a specific Warden and in return receive time patrolling at their side, advice, and training when appropriate. Should Lord Astirian go to war, it will also be your task to protect levied villeins, and to fight alongside them, under the command of your Warden. You will begin with leather armor, equipment, a bed and sustenance at the Anorien Bastion. In time, if your Warden, and Lord Astirian are pleased with your abilities, you will be promoted to the rank of Warden. For this role, you are advised to select Literacy, Numenian-Ten, and Riding for skills. It is also recommended that you select at least one weapon skill, and possibly a bow. Contact Kite for more details.


Role Title:Astirian Villein
Point of Contact:Kite
Date Posted:Sat Apr 14 08:41:16 2007
Point Requirement:1 point

You begin with a very small cabin or two-room cottage in this territory and you are recognised as a villein who is allowed to employ others. You will have the opportunity to engage in whatever business you choose, sell your goods both to PCs, and NPCs in the Great Market of Minas Tirith. You will pay a modest tax for your use of Astirian land. Prove competent, and you may be charged with running a larger operation in Astirian's name. You do not receive any special equipment or licenses. This is an opportunity for someone who wishes to start a business of their own, or simply live as a villein and find whatever adventures and employment they choose.


Role Title:Gothakra Newblood
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:32:15 2006
Point Requirement:1 point

Whilst your character was but a pup when the tragic events of Gothakra's gutting took place, now that the clan has barely survived their role in the Fall of Osgiliath your character has risen to age to take part in the clan's revival in the new lands of Tur Edendor. Your character, either a goblin, half-orc, orc or half-troll, is of very young age and of little experience, but they are a proper member of the Gothakra warband in Tur Edendor, and have earned themselves a suit of bone-studded leathers, a weapon or two, and a Gothakra shield to prove this. This role is open to both combatants and more peaceful sorts, but happy-go-lucky socialisers are advised against this role; Tur Edendor society, and Gothakra clan-life especially, favours the violent, cunning, and sociopath.


Role Title:Liegeman, Lord Eradan's Battalion
Point of Contact:Cormac
Date Posted:Wed Aug 30 09:26:37 2006
Point Requirement:1 point

You have joined the retinue of Eradan, the recently appointed Lord of the Emyn Arnen, and are now considered a liegeman, oath-sworn to your Lord's service and cause. You will be outfitted in leather armor, will be given a surcoat that bears the heraldry of your Lord, and be offered room and board for your services. You will serve in Eradan's tower in the ruins of Osgiliath, aiding your fellow soldiery in the pursuit of war. Perform admirably by showing loyalty, courage, competence, moderation and skill, and you will find yourself known as a footman within half a year. A choice of medium weapon skills is encouraged for this role, and a variety in weapon type (pierce, edge and blunt) is also advised. Skill with ranged weaponry, such as a bow or javelin, is also advised. Familiarity with stealth, healing, tracking, woodcraft and stonecraft may also serve to have special application that will make your character a unique asset on the field.


Role Title:Member of the Abdul-Matin
Point of Contact:Zapata
Date Posted:Thu Jul 20 23:44:58 2006
Point Requirement:1 point

Upon taking this role you would have been initiated into the Abdul-Matin a mercenary force serving in the newly established town of Tur-Edendor. They function mainly as scouts and selection of such skills are highly recommended but not compulsory. They are a Haradrim based clan and function under the Southron culture, mongrels and Variags can be accepted into the role but may be looked down upon in some aspects due to their cultural differences. You will start that game with ties in the Abdul-Matin and it's notorious leader Mansur Al-Nahyan and a set of medium quality leathers. But nothing more. (Feel free to HM Mansur if you have any questions about the role).


Role Title:Nardu of the Buroda Dawar
Point of Contact:Rethe
Date Posted:Wed Nov 8 05:15:11 2006
Point Requirement:1 point

A savage and fierce clan, the Buroda Dawar's members are taken from the worst of society and entered into the hard discipline of the Black Watch and rumours are already abound about its violent and ritualistic nature. Newly arrived to Tur-Edendor, you find yourself a Nardu (Private) in its ranks. Operating at the bidding of Lord Nazir Saklithan the Terrible and the Black Watch, you have been subjected to a flurry of ritualism already, aimed at inspiring devotion in yourself and your comrades. This role is open to all races but orc/goblin and your character should be willing to commit horrible acts upon their enemies on the battlefield and partake in several bloody rituals. If you are squirmish, this is not for you.


Role Title:Silvermoon Dervish Recruit
Point of Contact:Shadow
Date Posted:Fri Jan 5 19:48:33 2007
Point Requirement:1 point

You have recently been initiated into the ranks of the Silvermoon Dervish in Tur-Edendor. Your values to the military machine have been made known to either your former officers in the southern kingdom and you have been allocated a position in the newly formed Dervish in the northern lands of Tur-Edendor under Sheik Mansur. You will start with a set of fine leathers as your term as a recruit while you still act on proving yourself to become a true member of its ranks through your dedication and service. Weapon skills are a must and anything from crafting based skills which would aid a solider are encouraged. Scouting based skills are also encouraged but not strictly necessary because the Dervish has a number of smaller divisions which you could branch into to specialise. This role is only open to Haradrim PCs.


Role Title:Apprentice Apothecary
Point of Contact:Kite
Date Posted:Mon Apr 16 07:29:26 2007
Point Requirement:2 points

You have come out to the Anorien to the Tower of Craban Gador to apprentice to Master Brynden of Greathouse Astirian. His apothecarial and alchemical studies have been secret for more than 20 years, and the joining of him and his alchemical brethren with the new Fellowship of Apothecarists has caused quite a stir. You have taken vows to House Astirian as a Villein and to the Fellowship in order to ascend and learn the mysteries of Craban Gador. You will have duties as an Apprentice, including interaction with the Fellowship in Tirith, and will also work to oversee the education of new herbalists, leading foraging trips and training them in proper methods. The Apothecarists of Craban Gador are frequently called on by the Wardenry when mysteries arise, and it is possible that you may find yourself escorted on journeys to investigate new plants, formations, and creatures in the mountains surrounding your home. Foraging, Herbalism, and Apothecary are required skills, with Literacy and Numenian-Tengwar recommended.


Role Title:Apprentice Healer Under Mistress Maris
Point of Contact:Kite
Date Posted:Mon Nov 20 20:40:34 2006
Point Requirement:2 points

Having acquired a limited knowledge of herbology and medicinal practice, you now seek to enter into the Fellowship of Healers. Mistress Maris of Minas Tirith (a PC Healer) has agreed to take you in as an Apprentice and student, and has opened her Plaza of the Sun clinic to you in order to facilitate this arrangement. You will be working closely with Mistress Maris in the coming years, and should things go well, you will have the potential to attain Journeymanship, and even Mastership in this illustrious Fellowship after an allotted term of service and study. Characters applying for this role must select healing and herbalism as skills, and must also be literate. Players should also have the time and dedication required to devote themselves to, and reap the benefits from, the various tasks of Apprenticeship.


Role Title:Apprentice in the Fellowship of Sages, Minas Tirith
Point of Contact:Arucard
Date Posted:Thu Mar 8 16:21:43 2007
Point Requirement:2 points

Taking this role will allow your character to begin as a sponsored apprentice in the Fellowship of Sages, under NPC Master Vina Alvadorian. You will be given room and board, clothing befitting your vocation, and a small stipend to manage your affairs and leisure. Apprentice Sages can expect to work with the books in the Sanctuary, cataloging, rebinding, translating, and copying them, as well as provide related services to the City's population. As you work toward Journeymanship, you may have the opportunity to choose between the Sects of Seekers and Chroniclers. Literacy and Numenian-Tengwar plus one additional language are required, and more than one weapon skill is discouraged.


Role Title:Astirian Villein Huntsman
Point of Contact:Kite
Date Posted:Thu Jul 20 18:12:32 2006
Point Requirement:2 points

You are a hunter by trade, and deal both in the pelts and hides of the animals you skin, as well as the meat you butcher. You have a contract with Astirian, Lord of South Anorien and the Pelennor, and will begin with a small cabin or cottage in this territory. You will have the opportunity to sell your goods both to PCs, and NPCs in the Great Market of Minas Tirith. You will pay a modest tax for your use of Astirian land, and will also keep a sharp eye out for poachers who hunt without licensing or contract in your area. Prove competent, and you may be charged with running a large hunting operation in Astirian's name.


Role Title:Budding Crafter
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:33:22 2006
Point Requirement:2 points

Your character is no skillless peon; they have received at some point in their lives some formal training regarding the production of goods and objects, and have decided to move to Tur Edendor for whatever reason and take advantage of this training. Your character will start the game with apprentice in one fellowship clan, but nothing more.


Role Title:Footman, Lord Eradan's Battalion
Point of Contact:Cormac
Date Posted:Thu Jul 20 18:16:23 2006
Point Requirement:2 points

You have served for about six months in the retinue of Eradan, the recently appointed Lord of the Emyn Arnen. You are now considered a footman, and will receive a monthly stipend of fifteen coppers monthly for your service. Additionally, you will be outfitted in scalemail, and will be given a surcoat that bears the heraldry of your Lord. You will serve in Eradan's tower in the ruins of Osgiliath, aiding your fellow soldiery in the pursuit of war. Perform admirably by showing loyalty, courage, competence, moderation and skill, and you will find yourself in a high position, as one of Lord Eradan's own retainers. A choice of medium weapon skills is encouraged for this role, and a variety in weapon type (pierce, edge and blunt) is also advised. Skill with ranged weaponry, such as a bow or javelin, is also advised. Familiarity with stealth, healing, tracking, woodcraft and stonecraft may also serve to have special application that will make your character a unique asset on the field.


Role Title:Gothakra Veteran
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:32:38 2006
Point Requirement:2 points

Your character is either a goblin, half-orc, orc, or half-troll of Gothakra that has survived the recent turbulent history of Gothakra, and no doubt taken place in many of the battles than the warclan has faced, most recent the Fall of Osgiliath. Your character, despite the odds, has survived, and come to Tur Edendor to throw their weight behind Zaak Dreggar's band in his hope to become the Ba'Zaak of all the weakened, disparate Gothakra clans. Your character can be either of crafter or combatant bent, and start the game with experience in either crafting or combat, and a suit of precious metal armour or an array of crafting tools and resources to use to improve the status of Gothakra in the new settlement of Tur Edendor.


Role Title:Hawk and Dove Army Veteran
Point of Contact:Arucard
Date Posted:Tue Mar 13 16:52:29 2007
Point Requirement:2 points

Your character is known to the military veteran co-founder of the Hawk and Dove. You are answering his call to his old buddies to come join him in the delivery, hunting and fighting company. You are an experienced soldier, serving in the South Gondor armies, with extensive battle knowledge. You are no novice with a weapon and probably served as an officer. Your character is Gondorian human or Dunadan, and will start with bonuses to three weapons of your choosing (including ranged weapons), slight bonuses to defensive skills and combat styles you pick. Your character will also start with 2 free weapons, or a weapon and shield, of above-average quality, as well as a rank of Private in the clan and a payday. You will be expected to be able to RP as an old comrade, but not necessarily know the terrain of Pel-Anorien, where you will be based, or Ithilien.


Role Title:Khur in the Twisted Eye of Khagdu
Point of Contact:Japheth
Date Posted:Fri Sep 29 21:40:11 2006
Point Requirement:2 points

Your character (either goblin, half-orc, orc or half-troll) has survived several battles-- whether they be in the south, where they would have aided in the bloody conversion (or destruction) of pagan tribes, or during the Fall of Osgiliath-- and obtained the rank of Khur, the worthy. You were then either ordered, or took it upon yourself, to reinforce the faithful in Tur Edendor led by Gurashul Rudjak. Your character can be either of crafter or combatant bent, and start the game with experience in either crafting or combat, and a suit of precious metal armour or an array of crafting tools and resources to use to improve the status of the Twisted Eye in the new settlement of Tur Edendor.


Role Title:Merchant House Envoy's Assistant
Point of Contact:Ashtia
Date Posted:Fri May 11 12:35:43 2007
Point Requirement:2 points

Depending on the House you choose, you will be aiding either the Sindbar Merchant Envoy, or the Malred Merchant Envoy in various duties for your chosen House. You will be responsible for collecting a variety of goods from sponsored Fellows in Minas Tirith, and paying them for their wares. You will also ship them at the Tirith Sindbar or Malred warehouse, and keep track of Family profits under Envoy guidance. Additionally, you will keep an eye out for prospective sponsors, and will act as a public front for either the Sindbars or Malreds. Serve your House well, and you may find yourself in a Council role, or in a special House position.


Role Title:Merchant House Head of Household Staff
Point of Contact:Ashtia
Date Posted:Sat May 12 08:48:57 2007
Point Requirement:2 points

This role will make you in charge of the general run of the household for either Sindbar or Malred. You will receive a monthly budget for the every day menial tasks of keeping the mansions presentable for guests. You will be over the cooks, gardeners, and maids in terms of seniority, and you will be the middle person between the staff and the Patricians and Patriarch. Limit - 1 per household.


Role Title:Merchant House Muscle
Point of Contact:Ashtia
Date Posted:Thu Jul 20 18:14:39 2006
Point Requirement:2 points

You are a trained combatant, and have found yourself in the service of one of Minas Tirith's Merchant Houses (either Malred or Sindbar). You have been tasked to protect the interests of your chosen Family, and ensure the safety of its Merchant sponsors at home, and sometimes abroad. You will be paid for your duties as a guard, as well as for your service as an occasional messenger or escort, and will be provided with lodging in Minas Tirith. You may also be asked to embark on one or two missions of a more disconcerting nature. When competition between Families becomes fierce, there is no telling what lengths the Houses might go to, in order to preserve their station...


Role Title:Practiced Warrior
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:33:07 2006
Point Requirement:2 points

Your character is no bumbling novice with a blade; they know their weapons, and know them well. And so, with a few weapons tucked in to their belt, they have wandered off towards Tur Edendor, where rumours of work for mercenaries and lordless warriors abound in the land they come from. Your character can be of any race, and will start with bonuses to three weapons of your choosing (including ranged weapons), slight bonuses to defensive skills and combat styles you pick. Your character will also start with 2 free weapons, or a weapon and shield, of above-average quality.


Role Title:Recruit in the Minas Tirith Guard
Point of Contact:Aratar
Date Posted:Sat Nov 11 21:00:48 2006
Point Requirement:2 points

Having already gone through entry training, you have been to serve in the ranks of Minas Tirith's Guard. You have already taken the oath, and been given the rank of recruit. Yet, you are still new, and thus not given arresting powers, at least until you are promoted to Ohtar. You will be outfitted with armor and a weapon of your choice. You will also be expected to know and uphold the laws of the Steward in the Capitol City. While your are yet low in rank, you now serve in one of the finest military units in all of Gondor.


Role Title:Silvermoon Dervish Private
Point of Contact:Shadow
Date Posted:Fri Jan 5 19:49:04 2007
Point Requirement:2 points

Your service in the Silvermoon Dervish has recently seen you advance in its ranks to take up a better position in the eyes of your fellow soldiers as Private. You have seen your share of battle and know how to handle your weapon and follow orders. You are now well on your way to earning your true position in this rising military power in Tur-Edendor. You will be granted either a fine set of leathers or metal based armour depending on what role you wish your character to play as infantry or scout. You will in turn also be given skill jumps in two chosen weapon skills along with one defence skill. This role is open only to haradrim PCs.


Role Title:Steward of Craban Gador
Point of Contact:Kite
Date Posted:Mon Apr 16 07:28:43 2007
Point Requirement:2 points

You are replacing the recently-retired Steward in the Tower of Craban Gador, where you will care for the household needs of a Dunedain noble, Master Brynden of Greathouse Astirian. Your jobs will include being the chief cook and baker for the residents of the mountain tower of Craban Gador, a pressing need with the tower now opening to herbalists and woodsmen. Cookery and Baking will be required, while Barter, Literacy, and Numenorian-Tengwar are recommended. As the tower is expected to be a place oriented towards offering new player opportunities, the person filling this role should desire to be available and fun to play with, also focusing on providing a dynamic and enjoyable environment to encourage our new-player population of Anorien herbalists. Out of the tower, your job includes management of relations with Minas Tirith players, where you will take the wagon to Tirith once or twice a week, gossip and spread plot to and from Tirith-based PCs, handle purchase contracts with the Fellowships, and collect new players, bringing them to the tower.


Role Title:Wealthy Traveler
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:32:52 2006
Point Requirement:2 points

Many people come to Tur Edendor with little more than the clothes on their back, and the weapon at their side. Not so for your character; by some fortune (to be described in your background application) they've managed to exchange whatever currency they held for an additional thousand coins in Tur Edendor, a good start for them. Your character may be of any race, and besides their coin they start with no additional bonuses in the game.


Role Title:"Recruitment Officer"
Point of Contact:Araphor
Date Posted:Mon Jun 18 13:48:56 2007
Point Requirement:3 points

This role will put you at the forefront of Lord Eradan's campaign to gather troops together for the war. You will be expected to intice, seduce and convince as many people as possible to join Lord Eradan's Battalion to help wage war against the forces of Mordor. You have been awarded this position as a reward for your continued service to Lord Eradan, and have attained the rank of Armsman in his Battalion. You will start out with a set of chainmail, a trusty weapon, and clanning in Lord Eradan's Battalion. This role focuses on social RP, with the possibility of military RP should you desire it. All questions please send an Hmail to Araphor.


Role Title:Astirian Warden
Point of Contact:Kite
Date Posted:Thu Jul 20 18:13:00 2006
Point Requirement:3 points

You are one of Lord Astirian's bondsmen, trained in combat. Your goal is to keep the population of Anorien and the Pelennor safe from poachers and other minor threats, and to resolve disputes amongst the villeinry. Should Lord Astirian go to war, it will also be your task to train and protect levied villeins, and to fight alongside them. You will begin with armour, equipment and a place to live. If Lord Astirian is pleased with your abilities, you may find yourself in the station of Chief Warden, and become the retainer of a large Anorien property.


Role Title:Foreman of the Cityworkers
Point of Contact:Aratar
Date Posted:Sat Mar 24 23:33:41 2007
Point Requirement:3 points

You are a new appointment to the Cityworkers. You know Minas Tirith well and are generally a good people person. Your position requires you to recruit citizens into the organization and ensure that they do their work, keeping the White City beautiful. You will receive room and board, as well as a modest stipend. If you are interested in this role you must have a interest in helping new players. This is a good role for those players looking to expand their leadership abilities and earn some higher level roleplay points.


Role Title:Gothakra Seigemaster
Point of Contact:Wormwood
Date Posted:Sun May 13 20:38:05 2007
Point Requirement:3 points

Experienced in the art of Orcish warfare and having survived the recent chaotic events in the history of Gothakra, the most recent the Fall of Osgiliath, your character is a seasoned veteran by all rights. Your character is either an orc, half-orc, goblin or half-troll that has cast their lot in with Zaak Dreggar's band as one of its Seigemasters, in his hope of becoming Ba'Zaak over all the weakened, disparate Gothakra clans. You will be expected to manage all activities pertaining to the making of brutal Orcish warmachines, the general supplying of them, and training others to follow in your trade. And as anticipated by any Gothakra, to do all that is necessary to reinforce the Warband's position in Tur Edendor. Your character starts the game with a suit of precious metal armour, a good quality weapon, a boost to hideworking and woodcrafting skills, some slight combat boosts, proper clanning to the Fellowship of Engineers, as well as any tools should you need to complete your job. The Hideworking and Woodcrafting skill is mandatory for this role, anything else is optional.


Role Title:Gothakra Wargmaster
Point of Contact:Zapata
Date Posted:Tue Oct 17 00:31:05 2006
Point Requirement:3 points

Your character is either an orc, or half-troll of Gothakra that has survived the recent turbulent history of Gothakra as one of its Wargmasters. You are a trusted and experienced veteran in the Warband, with considerable combat experience. You are a warg tamer and trainer. Your character starts the game with a suit of precious metal armour, a good quality weapon, a boost to tame and ride skills, some slight combat boosts and a warg. Your job is to run the warg kennels, train wargs and their riders in the way of mounted warfare, and do all that would be expected of any Gothakra to further strengthen the Warband's position in Tur Edendur and the surrounding territories.


Role Title:Journeyman Chandler in the Fellowship of Apothecarists, MT
Point of Contact:Phoenix
Date Posted:Sat Apr 28 12:06:41 2007
Point Requirement:3 points

You will start off as a Journeyman Chandler in the Chandlery sect of the Fellowship of Apothecarists. You will be under the Guidance of NPC Master Gloria on the Second Circle of Minas Tirith and will start off with a set of clothing, clanning to the appropriate Fellowship, and will be able to partake in a set percentage of profits that the shop makes from the items that you craft. When choosing this role, you must choose Apothecary as skills and the rest are for you to choose. However, knowledge in Literacy and Numenian-Tengwar is highly recommended. Your PC must have an appropriate background of having transferred to the shop from a previous Chandlery Master and those who choose this role must show responsibility and log in with a fair amount of regularity. You will also be in charge of watching over the current PC Apprentice who resides at the shop so teaching roleplay will be required. Contact Phoenix for details or questions.


Role Title:Journeyman In The Fellowship of Sages, Minas Tirith
Point of Contact:Arucard
Date Posted:Sat Mar 17 19:28:34 2007
Point Requirement:3 points

Taking this role will allow your character to begin as an oath-bound Journeyman in the Fellowship of Sages. You will be given room and board, clothing befitting your vocation, and a stipend to manage your affairs and leisure. As a Journeyman, you may be a Chronicler bound to NPC Master Vina Alvadorian and based out of the Student's Sanctuary, or you may be a Seeker, intent on field research. You are expected to manage any Apprentices under you and to contribute in some significant way to the library of literature IG. You may also perform Fellowship services for profit. Literacy and Numenian-Tengwar plus one additional language and one additional script are required, and more than one weapon skill is discouraged. Seekers must include in their background a passage detailing their Master, including name, temperament, and area of study.


Role Title:Journeyman Sage, Battalions
Point of Contact:Cormac
Date Posted:Fri May 11 21:19:00 2007
Point Requirement:3 points

Taking this role will allow your character to begin as an oath-bound Journeyman in the Fellowship of Sages. Bound to Lord Eradan and dwelling with his men in a distant, ruined Osgiliath, your duties will include compiling and updating a roster of troops, recording a noteworthy history of the Battalion, creating a compendium of Mordorian and Gondorian tactics, and securing any artificats that the Battalions may uncover in the east for further study. You may be required to supervise an apprentice or called upon to aid the Minas Tirith Lyceum at times. This role will be accompanied by a variety of linguistic skills including Black-Speech, and the possibility of other Mordorian tongues, which may be utilized in helping the Battalion interrogate any prisoners or interpret captured missives. You will also be accompanied by an NPC Guard, an Istavarna sent from the Fellowship to ensure that your stay in Osgiliath and the lands of Ithilien is not a short lived one. A name, description and brief background for the guard must be provided by the applicant.


Role Title:Journeyman Weaponsmith under Master Geraint, MT
Point of Contact:Phoenix
Date Posted:Thu Apr 19 03:54:29 2007
Point Requirement:3 points

Choosing this role will secure you a position as a budding Journeyman Weaponsmith in Minas Tirith. This will give you access to a first-line shop in the Third Circle, under a PC Master Geraint of the Weaponcrafters. You are expected to teach apprentices, manage the day to day affairs of the shop, produce stock for the different customers that require it as well as continuing your instruction in weaponcrafting. This position is below a senior Journeyman and implies a 2-3 IC year compromise as a bare minimum. As the Master currently plays in the EST evenings/weekends, people with extremely different time zones are advised to avoid the role, to maximize PC-to-PC interaction and teachings. Autonomy, consistence and a desire to commit to a long-term goals are the key competences that are required to portray this role. The upsides are the access to a high-profit Fellowship, potential Greathouse sponsorship, high-end accomodations and social standing. This is a no-combat, no-shady, no-night-vigilante role. Players are expected to portray Gondorian societal rp to the hilt, receiving very generous rewards for such. Fine lodgings, clothing, tools, materials and lessons are included, as well as a stipend equivalent to the skill of the character (and his/her Journeyman position), with eventual percentages of the sales plus bonuses. With good performance and the recommendation of your master, you may procede to achieve mastership in 2-3 IC years. Hobbitmail Geraint for additional information.


Role Title:Kadar-Lai of Tur Edendor
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:33:40 2006
Point Requirement:3 points

Rather than being some no-name bandit or scavenger of the wilds, your character was person of some, yet not too much, note in their home country. Rather than decide to sit and wait for infrequent opportunities to arise they have sold off their holdings, and made their way to Tur Edendor. Sending word ahead to Duke Krayd Nadilith, ruler of the city, they received recognition of their better-than-normal status, and have been granted the rank of Kadar-Lai upon arriving. You can also choose precisely what your character is noted for in their homeland; whether they were famed as a warrior, or famed as a merchant of some sort. If a warrior, your character will have traveled in a suit of metal armours, and be suitably skilled with their weapons. If a crafter, your character will bring a thousand coins, and have apprentice ranking in a Fellowship of your choice, as well as some crafts.


Role Title:Man-at-arms, Lord Eradan's Battalion
Point of Contact:Cormac
Date Posted:Thu Jul 20 18:16:49 2006
Point Requirement:3 points

You have served for two years now in the retinue of Lord Eradan, and are no stranger to combat. You are now considered a man-at-arms in Eradan's new Battalion, and will receive a monthly stipend of thirty coppers for your service. You are also entitled to a suit of chainmail, and are permitted to ride a mount into battle, if you are capable of purchasing and outfitting it. You will serve in Eradan's tower in the ruins of Osgiliath with your brothers at arms, aiding them in the pursuit of war. Perform admirably by showing loyalty, courage, competence, moderation and skill, and you may find yourself in a ranking position as one of Lord Eradan's land-holding Sergeants or Constables. A choice of medium weapon skills is encouraged for this role, and a variety in weapon type (pierce, edge and blunt) is also advised. Skill with ranged weaponry, such as a bow or javelin, may also be considered. Familiarity with stealth, healing, tracking, woodcraft and stonecraft may also serve to have special application that will make your character a unique asset on the field. Being literate will also improve your chances of promotion to a ranking role.


Role Title:Ohtar in the Minas Tirith Guard
Point of Contact:Aratar
Date Posted:Sat Nov 11 21:09:48 2006
Point Requirement:3 points

Whether being recently transferred or newly promoted, you have undergone an extensive period of training and been given the rank of Ohtar in the Minas Tirith Guard. You have been trusted with arresting powers within the Capitol City, and are expected to uphold the laws of the Steward. Along with food and bed, you will receive a small pay for your work, which includes patrolling the city for criminal activity and investingating any unlawful behavior. You will be given a set of armor and a weapon of your choice.


Role Title:Quartermaster of the Astirian Wardenry
Point of Contact:Phoenix
Date Posted:Sat Jul 28 21:27:22 2007
Point Requirement:3 points

Upon taking this role, you will be the Quartermaster for the Wardenry of Lord Astirian. You will be responsible for keeping the armory supplied, making and paying contracts that the Wardenry has with the Villeins, and generally responsible for various Wardenry finances or other such advisory tasks that may arise. You will need to make an appropriate background, for a PC in this role would have had to have proven themselves as either a very responsible villein or soldier, perhaps. You will be outfitted properly befitting your rank and will start with the proper amount of coin to get yourself on your feet. PM Phoenix for addt'l information.


Role Title:Recruitment Officer, Lord Eradan's Battalion
Point of Contact:Araphor
Date Posted:Mon Jun 18 13:50:20 2007
Point Requirement:3 points

This role will put you at the forefront of Lord Eradan's campaign to gather troops together for the war. You will be expected to intice, seduce and convince as many people as possible to join Lord Eradan's Battalion to help wage war against the forces of Mordor. You have been awarded this position as a reward for your continued service to Lord Eradan, and have attained the rank of Armsman in his Battalion. You will start out with a set of chainmail, a trusty weapon, and clanning in Lord Eradan's Battalion. This role focuses on social RP, with the possibility of military RP should you desire it. All questions please send an Hmail to Araphor.


Role Title:Reeve of Craban Gador
Point of Contact:Kite
Date Posted:Mon Apr 16 07:27:59 2007
Point Requirement:3 points

You are being brought on to manage the affairs of Master Brynden Astirian and the Tower of Craban Gador. This role is suitable for a Gondorian Human or a Gondorian Dunedain of a vassal house. As the tower is expected to be a place oriented towards offering new player opportunities, the person filling this role should desire to work with and help new players, and may be eligible for higher RPP awards for doing the job well. Your duties will include managing the affairs of the tower under Master Brynden, including oversight of the herbalists and workers of the tower, and managing outreach to the Wardenry and other Astirian villeins, working to involve players in Villein political activities and spur Villein-centric interconnection. Your job in the tower is to involve the herbalist population in these plots, and to provide taskings and roleplay within the tower to keep players busy and involved. You also will maintain the recordkeeping and the rookery, ensuring that missives are collected and handled when bird messages arrive. Literacy and Numenian-Tengwar are required, with Barter, Ride, and Taming recommended.


Role Title:Siegecraftsman, Journeyman Engineer Under Lord Eradan
Point of Contact:Shadow
Date Posted:Thu Jul 20 18:18:02 2006
Point Requirement:3 points

You are a recently-appointed Journeyman in the Fellowship of Engineers, and have sworn service to Lord Eradan of the Emyn Arnen in addition to possessing your Fellowship ties. As an engineer, you specialize in the mechanics of siege. As a result, it is your task to aid in the training of Eradan's levied troops for siege warfare, and to oversee the construction of any devices related to this task. Though you will require it less often than the regular soldiery, you will be provided with a suit of armour, to grant you capability on the field. This will allow you to monitor progress during fort assaults, whether the method of entry be a battering ram at the gates, ladders on the ramparts, or a mangonel at the walls. Familiarity with one or more of woodcraft, metalcraft and mining would be ideal for this role. Your character will be provided with a monthly stipend and lodging in Eradan's tower for his/her service.


Role Title:Silvermoon Dervish Veteran Private
Point of Contact:Shadow
Date Posted:Fri Jan 5 19:49:34 2007
Point Requirement:3 points

You have shown your worth and stand out above the average soldier in comparison to other organisations around you. You are now a true member of the silvermoon Dervish and have earned the right to walk tall among those around you both because of your sharp discipline and wit in battle. You now have the honour to bear brigandine into battle as a sign of your fine military prowess. You hold the respect of even your officers as a well seasoned and veteran warrior a true asset to the Dervish in your own right. You will start with moderate skill jumps in two weapons along with one defence skill, as well as your very own set of Brigandine and a fine weapon. This role is only open to Haradrim based PCs.


Role Title:Villien Farmer for the Cult of Morgoth
Point of Contact:Japheth
Date Posted:Fri Jul 21 06:10:09 2006
Point Requirement:3 points

The Cult of Morgoth in Tur Edendor is just as much as political institution as a religious one, and under the terms of their land grant to Krayd, they must produce a certain amount of food every season to tribute to Krayd. Unfortunately in Tur Edendor there is a significant skills shortage - few of the people there have ever been involved in any form of significant agriculture. The Cult is unable to draw this particular skill from its own broader membership, as the Cult's wealth has always been highly mercantile and Tur Edendor is a new experience for them. As such, they have paid a significant amount of money to ship in someone from abroad with the skills to manage an agricultural enterprise. You have arrived in the Cult of Morgoth's duchy outside Tur Edendor and have been given control of a portion of the lands there. You will be a Kadar-Lai, and will have a personal farmhouse (as well as control over a communal one) as well as several fields. The Cult of Morgoth will retain possession of all of these things but you will receive a salary for working their land for them, and you will also be in charge of employing other PCs to fulfill farm labour. You will be but a Kaal in the Cult of Morgoth, but you are not required to even be a believer - you are a hired employee and manager. The races which may choose this role are Black Numenorean, Haradrim, Corsair, Renegade Human, and negotiably, Variags and Dunlendings.


Role Title:Yameg Apprentice Shaman in the Twisted Eye of Khagdu
Point of Contact:Japheth
Date Posted:Sat Sep 9 20:44:50 2006
Point Requirement:3 points

In a tribe of fanatics, you are one of the few considered fanatic enough to serve the Spirit's will more directly. The Yamegs serve as the spiritual advisors and leaders of the Twisted Eye of Khagdu - you are on the bottom rung of a path that theoretically leads to the Duumul-Buhgrakh itself. You are also apprenticed to a (Current or Future) PC Yameg-Khur shaman, who is teaching you about the Spirit, and how to work its gifts. You will assist the Yameg-Khur in rituals, prepare the more tedious parts, let much of your own blood, and generally provide guidance for the regular members of the warclan. This is not a primary combat role, though you are encouraged to be at least able to defend yourself. You will be given a decent set of leathers, and some shamanistic trinkets, as well as an inherent position in the warclan.


Role Title:Black Watch of Tur Edendor
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:34:35 2006
Point Requirement:4 points

Characters taking this role must be Black Numenorean. As a Black Numenorean, your character is one of the many Black Watch (something all Black Numenoreans experience at some point in their life), and has either chosen to or been ordered to serve their term at Tur Edendor. The Black Watch are the sole enforcement body of the new settlement of Tur Edendor, and thus have almost unlimited power over their fellow men and orcs. Many consider the Black Watch to be an entrepreneurial career, the position as an enforcer of the city a fantastic opportunity for a cunning person to make friends, allies, power, and money. Those not interested in politics, or cunning, or scheming, are advised not to take this role. Likewise, straight-out combatants are likely to be disappointed; the Black Watch in Tur Edendor are not a military force, but a police force, and unlikely to see direct combat unless as observers. Experience with being under handed, tricky, and subtle are highly recommended; people with little imagination of treachery are not advised to take this role.


Role Title:Chief Historian and Scribe of Tur Edendor
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:34:54 2006
Point Requirement:4 points

Characters taking this role must be Black Numenorean. Your character is the head of the scribes and civil service of Tur Edendor, and has quite a number of duties because of this. Collecting tallies and rents, making sure taxes are paid and business licenses fulfilled, enforcing contracts and agreements made, as well as compiling much information about both Gondor, Mordor, and people in Krayd's own lands are common duties. Other tasks will include writing the official city history every in game year, organising the Krayd's spy network, and keeping the lesser servants to the Black Watch and Civil Service in line. People taking this role should be prepared to forgo both combat and merchant type tasks, instead playing a highly political and subtle role in the running of the city; merely compiling the official city history will be an opportunity to experience bribery, threats, treachery and politics first hand.


Role Title:Master of the Cityworkers
Point of Contact:Aratar
Date Posted:Sat Mar 24 23:34:24 2007
Point Requirement:4 points

You are a new appointment to the Cityworkers. You know Minas Tirith well and have established yourself as a respectable person in the city. Your job entails running the Cityworkers; managing pay for your workers, ensuring the good workmanship of your Foremen and workers themselves, maintaining recruitment, and answering to the needs of the City. You will receive room and board and a generous pay, so long as you invest your time into the City in return. If you are interested in this role, you must have an interest in helping new players. This is a good role for those players who enjoy good social roleplay and are interested in earning higher level roleplay points.


Role Title:Wealthy Kadar-Lai of Tur Edendor
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:34:04 2006
Point Requirement:4 points

Rather than being some no-name bandit or scavenger of the wilds, your character was person of some, yet not too much, note in their home country. Rather than decide to sit and wait for infrequent opportunities to arise they have sold off their holdings, and made their way to Tur Edendor. Sending word ahead to Duke Krayd Nadilith, ruler of the city, they received recognition of their better-than-normal status, and have been granted the rank of Kadar-Lai upon arriving. You can also choose precisely what your character is noted for in their homeland; whether they were famed as a warrior, or famed as a merchant of some sort. If a warrior, your character will have brought with them their suit of fine metal armours from their homeland, and have also purchased a small house to reside in. If a crafter, your character will have already paid for a store to be set up, have an additional five hundred coins worth of supplies, and journeyman ranking in a Fellowship of your choice.


Role Title:Arranged Black Numenorean Bride
Point of Contact:Japheth
Date Posted:Thu Jul 20 18:08:25 2006
Point Requirement:5 points

Most Black Numenorean females are married to Black Numenorean males in arranged, highly political marriages, and marriage is seen as more of a business relationship than anything romantic. However, with the terrible blow of more than 4,000 breeding age males dying in Morgul Vale, many pragmatically minded family heads have begun to pick and choose only the best females for their sons, as there is an enormous over abundance of available women of marryable age. You are such a woman young, bred of impeccable stock, intelligence, and with a sizeable dowry to offer. You have been arranged to be married to a young Black Numenorean man in Tur Edendor, which requires you to move from your lavish home estate in Nurn, or Umbar, or wherever it is you originally come from, which you may be unhappy about (or alternately you may be thrilled). You will enter the game betrothed to a PC Numenorean, and will bring with you a significant amount of wealth to get you through until you can be married, and an NPC chaperone. You will inherit the status of your husband in Tur Edendor, but once married your success will be linked - marriage is a union after all.


Role Title:Important Kadar-Lai
Point of Contact:Zapata
Date Posted:Tue Jul 11 19:35:15 2006
Point Requirement:5 points

Rather than being some no-name bandit or scavenger of the wilds, your character was person of some, yet not too much, note in their home country. Rather than decide to sit and wait for infrequent opportunities to arise they have sold off their holdings, and made their way to Tur Edendor. Sending word ahead to Duke Krayd Nadilith, ruler of the city, they received recognition of their better-than-normal status, and have been granted the rank of Kadar-Lai upon arriving. You can also choose precisely what your character is noted for in their homeland; whether they were famed as a warrior, or famed as a merchant of some sort. If a warrior, your character will have brought with them their suit of trusty, if not slightly battered platemail, and have also purchased a small house to reside in and brought along a fellow warrior (NPC) from their homeland. If a crafter, your character will have already paid for a store to be set up, have an additionall five hundred coins worth of supplies, have a bodyguard and house-servant to care for you, and master ranking in a Fellowship of your choice.


Role Title:Master Chronicler and Interrogator for Lord Eradan
Point of Contact:Cormac
Date Posted:Thu Jul 20 18:18:21 2006
Point Requirement:5 points

You are a Master Sage, bound to Lord Eradan, and dwelling with his men in a distant ruined Osgiliath. You have been called in for your broad knowledge and wisdom, and your linguistic skill. Your duties will include compiling and updating a roster of troops, recording a noteworthy history of the Battalion, creating a compendium of Mordorian and Gondorian tactics, and securing any artifacts that the Battalions may uncover in the east for further study. This role will be accompanied by a variety of linguistic skills, including Black- Speech, and the possibility of other Mordorian tongues, which may be utilized in the task of interrogation should the Battalion capture any prisoners. You will also be accompanied by your own personal NPC guard, an Istavarna sent from the Fellowship, to ensure that your stay in Osgiliath and the lands of Ithilien is not a short lived one. A name, description, and brief background for the guard must be provided by the applicant.


Role Title:Merchant House Patrician
Point of Contact:Ashtia
Date Posted:Sat May 12 07:57:08 2007
Point Requirement:5 points

Have you ever wanted to sink deeply into the politics of Minas Tirith's merchant side? This role would put you directly in the middle of it all. You would have a room in the Malred or Sindbar mansion, generous starting coin and one set of clothing. As a Council Member, you would also be overseeing handling the needs of the House's sponsored merchants, and would be the go-to person for the Envoy - your trusted employee. You would bear the name of your respective house, and be a blood relative of those who began it all (cousin, etc.) - Max: 2 per House.


Role Title:Revered Yameg-Khur Shaman in the Twisted Eye of Khagdu
Point of Contact:Japheth
Date Posted:Sat Sep 9 20:44:15 2006
Point Requirement:5 points

You are an exceptional Yameg-Khur, with some small amount of recognition across the Twisted Eye of Khagdu as a whole. You are considered to be fully possessed of the Spirit, and you often receive dreams of guidance and prophecy. You are also a shaman of some accomplishment, and with your potent herbs, mixtures, and a little ritual magic, you are able to do great feats in the Spirit's name. While this does not have to be a combat role, you could conceivably be a warrior as well - whether it represents skill and training from before you found your gifts, or whether you're a psychotic flagellant of the Spirit's cause. Essential skills for this role include herbalism, healing and skin (for mixing your potions and balms, and properly butchering your sacrifices). You will also be given the prescience skill, and some ritual magic crafts. It is essential that the applicant be experienced in playing an ork, and former experience with the Twisted Eye of Khagdu is preferable, though not required.


Role Title:Young Heir of a Destitute Noble House
Point of Contact:Japheth
Date Posted:Fri Jul 14 02:58:20 2006
Point Requirement:5 points

You were born into one of the fine noble houses of the Black Numenorean heritage. As a first born of an influential family member, you were groomed for leadership from a young age. Your cup was never empty and you never wanted for anything. Now, you have come of age, and quite surprisingly, the family has decided to hand over control of their affairs to you - while unexpected, this was a great honour, until you found out the family's horrible secret - they are completely destitute. Having lived off borrowed money for far longer than was probably smart, they are deeply in debt and have exhausted all their favours. Unfortunately, you have now officially inherited that debt onto yourself and your family's creditors are almost literally beating at the door. In your favour, knowledge of your family's disgraceful financial situation is confined to the angry, but professional creditors. Should your family become publicly exposed as in such serious financial trouble, the great houses may decide to strike down a potential future threat, so it is vital that you spend like you can afford anything, and maintain an appearance of wealth. Some of the elders that favoured you and had some desire to help the situation have sold everything they can lose without lacking the obvious necessities for people of your birth station, and have given you the cash in the eleventh hour hope that you can solve the problems of the family. Either gender may take this role, but you must remember that you are of noble birth - sullying your own hands by doing honest work to get out of your financial situation would be scandalous.


Role Title:Dispossessed, Bastard Gondorian Noble
Point of Contact:Kite
Date Posted:Thu Jul 20 18:17:37 2006
Point Requirement:6 points

You are the member of a lesser-lordly House, whose lands lie in northwest Lebennin. In a cruel twist of fate, your House has split with the sudden death of its patriarch, who was undecided on the official declaration of his heir. The inheritance has passed to his eldest natural son, as is Gondorian custom, but is fiercely refuted by other members of the House who all wish to make a claim to the House title and lands. You are one of these members, and wish to state your own claim for a variety of reasons. As a bastard child, you are in no position to make any declarations, however. Your primary goal is to acquire three things - followers, money and prestige - in order to petition the Lord of Lebennin to inter you as patriarch or matriarch of the House. Followers may come in the form of NPCs (hired guards and attendants) as well as PCs who are bound to you. Money will have to be cleverly obtained, as though you will begin with considerable personal wealth, you will have no direct form of income. Prestige, though not easily definable, can be obtained through the possession of properties, titles (perhaps on the City Council), and the commission of noteworthy deeds. If you succeed in the momentous task of reclaiming your lands, your work will not be at an end - you will have to manage your territories, and stave off the other greedy claimants in your House. This role is for ambitious PCs, comfortable with self-reliant leadership. Do not expect to succeed through administrator aid. The role itself may be connected to any and all elements of Gondorian society, be they militaristic, political or economical. A House history, heraldry and name is also required, to be drafted by the applicant.


Role Title:Khor of Tur Edendor
Point of Contact:Zapata
Date Posted:Tue Jul 18 05:10:33 2006
Point Requirement:6 points

As a Khor of the city, your character has the opportunity to raise a band of warriors to serve Duke Krayd Nadilith in battle, or manage the internal economy and sponsor merchants to better supply his settlement. Your character may be of any race, and has come from a position of some importance in their home lands, deciding to uproot from their home for whatever reason to be described in your background and head for Tur Edendor. After sending a message or perhaps an underling to meet with Duke Krayd ahead of you, and spending an amount of your amassed wealth on paying tribute, he agreed to grant you the privilege of being a Lord of the city. Your character will begin the game with either a manor house or troops barracks, a suitably impressive suit of armour or clothing, a half-dozen troops or armed bodyguards and retainers, proper livery and markings, as well as many other goods. If you are interested in this role, you will need to be prepared to develop a lengthy background story and comprehensive documentation for your clan, and be able to dedicate time in a leadership position for Tur Edendor. Scheming, conniving players are recommended for this position; just because you are a Lord of the city does not still mean your life is subject to Krayd's whims, and that continually pleasing him is your character's top priority. People interested in taking this role MUST first email [email protected].


Role Title:Blood Ring Psionic Operative, Gondor
Point of Contact:Kite
Date Posted:Sat Mar 5 05:25:54 2005
Point Requirement:7 points

This role will get you in on the ground floor as one of the Blood Ring's psionic operatives. Your responsibilities are primarily internal defense of the Kingdom of Gondor: specifically, discovering any rogue psionicists or magic users within the kingdom's border, and either recruiting them to the cause or dispatching them. A strong and independent roleplayer is required here. In many ways, your character will lead a double life; the Ring is one of the most secretive organizations in all of Gondor, and its members are trained and indoctrinated almost from birth. You will pass as a respectable if nondescript member of society, so that you might do your superiors' bidding and defend your kingdom free of hinderance. The other side of the coin, however, is a bit harsher: if you should be caught, or otherwise detected, you will be left to whatever fate awaits you - even if you survive being outed initially, you'll probably be "paid a visit" quite soon enough. Only extremely high-aura characters are permitted in this role; we will handle setting up your psionics once you are approved. This role will include an income for any necessary purchases, equipment and a place to stay. Your character must be literate.


Role Title:Dunadan Grey-Wise, Gondor
Point of Contact:Kite
Date Posted:Sat Mar 5 05:34:56 2005
Point Requirement:10 points

You are an aged Dunadan - descended from the noblest of the Firstborn, and perhaps even one of the Ainur, you have been granted an insight that is uncharacteristic for those of your kin. As a man, you have a relatively inexperienced grip of magic, and have much time yet to expand your mind and spirit. Pledged to strict neutrality in all conflicts save those in which the other side has access to powers of a sorcerous nature, your primary role in service to Gondor is one of reconnaissance and preparation. You will serve as a member of a secret Order within Gondor - a group of Men that parallels the recently formed Council of the Wise. To be ousted publicly as a member of the Order


Role Title:Elvish White-Wise, Gondor
Point of Contact:Kite
Date Posted:Sat Oct 2 20:48:26 2004
Point Requirement:12 points

An ancient and respected member of Eru's firstborn, over the steady march of the centuries you have nurtured a growing connection with the power of the Valar themselves. You have arrived in Gondor borne from your homeland by the saddened awareness of the encroaching war and the gathering darkness; although loathe to involve yourself directly, and quite aware of Gondor's fallen bloodline and weak spirit, you are intent to learn what you are able of the Enemy's forces, and perhaps do what you can to ease suffering in the war-torn Kingdom.